4/15/2024 0 Comments Conan exiles unlockable armor setsIt should notīe modeled tightly against the provided reference head. Have additional room to allow for face shape variations on the character models. Helmets and masks that cover parts of the face without hiding the entire head mesh need to Helmets are the only floating armor pieces placed on top of a fixed mesh and are not exported Make adjustments to the underlying body shape when needed. This allows for us to remove hidden body geometry and Works independently of the rest of the armor set.Īrmor pieces (except helmets) are exported attached to a copy of the body mesh and the entireīody part is swapped out in engine. Maximizing visual appeal, interesting silhouettes, quality of execution and variety of themes.ĭuring modeling, each armor piece should frequently be viewed in isolation to check that it Usually an adjustment of design element placement is enough.Ī high priority in modeling clothing and armor for Exiles is to stick to these hard rules while In such cases, the design must beĪdapted to fit this restriction. Regardless of possible minor visual differences in concept. The cutoff lines are a hard rule and all equipment needs to be modeled to fit them Past the arm and leg cutoffs, where long gloves and boots connect to tops and bottoms. Tuck meshes need to be created for each asset that extends Top and Bottom equipment uses a Tucking system to account for fitting long sleeves and Poly density should go down towards the feet as they are further away from the camera and doesn’t need as high fidelity as the armor parts that are closer to the camera like the head area.Ĭonan Exiles equipment is broken up into 5 parts – Head, Top, Bottom, Hands and Feet.Īll armor and clothing pieces in the game can be worn interchangeably across sets. Generous use of polygons, as it is a high attention area on the character. The neck, chest, shoulder, upper back and head area of the armor set should have the most Triangle count of the armor set should not exceed 35000. All final assets should be named like this:įull armor set with long sleeves and long pants should contain:
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